Poucho (wip)

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  • 6 posts
  • Hi, i'm new to the community and i start using construct since yesterday.

    I work as webdesigner in a company in paris so i have a good skill concerning 2d sprite and assets creation.

    I really enjoy creating game with C2 because it's probably the more simple and efficient software i'have in my toolbox. so i've started this project called poucho and i post some elements of the game.

    **********the character*********************

    <img src="http://www.cgdimension.net/POUCHO/forum/player2.png" border="0" />

    **********the background level 1************

    <img src="http://www.cgdimension.net/POUCHO/forum/level1.png" border="0" />

    **********the background level 2************

    <img src="http://www.cgdimension.net/POUCHO/forum/level2.png" border="0" />

    **********the ingame preview************

    <img src="http://www.cgdimension.net/POUCHO/forum/ingame.png" border="0" />

    And for those interested in my project you can test it here :

    (arrow keys to move)

    cgdimension.net/POUCHO

    have a nice day wherever you are !

  • just a little update with some monster moving around and a temporary musical mood.

    Please let me know what you think about it...

    cgdimension.net/POUCHO

  • Not keen on the excessive use of bevel and emboss on the graphics..

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  • Hi rory thanks for your comment, i think you're right concerning the graphics, so i have redraw the background.

    comments are welcome

    <img src="http://www.cgdimension.net/POUCHO/forum/fond1.jpg" border="0" />

    <img src="http://www.cgdimension.net/POUCHO/forum/fond2.jpg" border="0" />

    the same adress to the ingame preview <img src="smileys/smiley2.gif" border="0" align="middle" />

    cgdimension.net/POUCHO

  • i'm working on the third level, i also have to improve some element on the others. have a nice day

    ***********third level*************

    <img src="http://www.cgdimension.net/POUCHO/forum/level3.jpg" border="0" />

    ingame :

    cgdimension.net/POUCHO

  • Hey, good improvements, you know where to go from there, just stay away from the bevel and emboss even more xD

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