Hmm... I'm not quite understanding what you mean by having left and right adjacent (if it wasn't obvious already, English is not my first language). You mean right next to each other? If so, where were you thinking - on the bottom of the layout?
I guess this is an area where I really need feedback: I don't have any touch gadgets myself (no pad, no tablet, no smartphone), so I'm not too familiar with how people actually hold their tablets. I assumed having left control in the bottom left corner and right control in the bottom right corner would be the most practical thing. That's of course assuming that people hold their gadgets with two hands when playing this kind of game, but I have no idea if that's really true or just something I'm imagining. So I appreciate all feedback on how to improve the touch controls. Or should I, perhaps, rather have the "move bar left" control take up the entire left half of the screen, and "move bar right" take up the right half of the screen? Touch tablets and smartphones is a world I'm very unfamiliar with, so I have a lot to learn.
Thanks to all of you for kind words about the concept. I first had the idea eight years ago and managed to upload a quick flash game to Newgrounds, but I struggled a lot with making the physics, collisions, ball angles etcetera work properly. With Construct 2, the program does all the most difficult things for me - I love it!
But yeah, I love the concept myself. I guess you could say that what I'm going for here is "addictive". I hope to be able to drastically improve it over the next couple of months or so, and then launch it as a free web game. The idea is simple, but I love it.