Not really a 'game' as yet, dunno if there are plans to do more with sound - like grabbing frequencies/volume etc from the audio realtime - it sure would make for some interesting possibilities.
At the moment each 'stem' of the track is preloaded and played at -100dB from the outset, and the volume scaled depending on which loop you trigger.
Timing is okay on the first pass, but gets iffy on the second.
Suggestions for walk-cycle templates welcome, my animation is pretty ropy on the main sprite.