Morlock Escape [Underground Jam]

0 favourites
  • 9 posts
From the Asset Store
Match the rows with tofus to clear the rows before you pass the cook.
  • Here's my entry for the Underground Jam in all it's pixelated glory . A homage to the 60's film "the time machine".

    Enjoy!

    Feedback is appreciated, btw...

    https://www.scirra.com/arcade/underground-jam/morlock-escape-1772

  • Very nice, are you used CRT Shader?

  • Yes, anata's CRT shader. In another game I made I used the solution given in this post, but I wanted to test the shader this time. So easy to use.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • ... it's hard - very precise jumps and it's difficult to avoid the ghosts that appear if they do so at the wrong time. But looks very nice.

  • [SPOILER ALERT] - to those that have not played the game yet, look away from my post!

    Forgive me for my bluntness! But here comes some feedback...

    • Start - The disclaimer - its quite difficult to read whats going no and it's straining my eyes. I can read it but I would just prefer I never had to again.
    • "Press Start Menu" - Maybe some little ambient SFX playing while the guy is running away as the game waits for you to press space to start would be neat.
    • Gameplay - I don't like that (it seems) you move at the same speed as the monsters do (That's just personal preference, but then again I guess a lot of this feedback is)
    • [SPOILER] - I stopped playing after the cave with the glowy eyes. After I got past him, rocks man. rocks. That upset me. Quit the game right there.

    Then came back to right this review, and I'm actually playing it again right now - Maybe a pause button would be nice / since the game doesn't pause on focus loss.

    I agree with paulscottrobson - every time, after the first ladder.. the jump wont register.(I'm sure its cuz im bad and not an in game error or anything) I understand you're most likely going for a difficult platformer, but theres difficult and then theres "Pissing me off" - Consider adding a 0.10 second delay buffer after not on platform to be able to jump (Almost like falling off the stage on Super Smash Bros? - Also I think the original Super Mario had this? Might be wrong....)

    AUGH THAT SECOND JUMP! .... It's pretty hard.

    Bug? - I jumped over a monster and got my 100 points :s but still died. - Consider adding a run button next time - so we can get through some of those hard to reach jumps.

    Again, I understand your desire to make harder than average games, trust me, I love getting destroyed and coming back again and again until I get it right, but with this I'm just getting aggravated. I got to right before the torch on the wall and died and said... "Well that's enough of that..."

    I like how you showed the monsters coming from the caves before they spawned to give the player a heads up, that was pretty cool, and I think the musics fitting.

    So basically

    -It's not so much "hard" as it is "frustrating"

    -Consider a run button and pause, and consider tweaking the jump mechanics next time

  • Thanks for your review, SwatHound! I'll try to improve the game having your comments in mind.

  • You can get your own back if you like <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> https://www.scirra.com/arcade/undergrou ... -beta-1831

  • You can get your own back if you like <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> https://www.scirra.com/arcade/undergrou ... -beta-1831

    <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Not my kind of game, but it's a nice take on the theme.

  • Everything felt good to me except those boulders. Being below them and on a slope, I feel like I couldn't jump high enough to get over them.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)