Killing Moon

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Responsive controls/kills/sound, animations, loot and more...
  • Hey guys!

    This game was made for the Pack of Horrors Jam. The game was made in 72h. It's a point and click game created with Construct 2.

    Plot: "Three friends go to a halloween party at the school, and then some weird things start to happen."

    Some screenshots:

    <img src="http://www.keyo.me/games/killingmoon/screenshot_1.png" border="0">

    <img src="http://www.keyo.me/games/killingmoon/screenshot_4.png" border="0">

    <img src="http://www.keyo.me/games/killingmoon/screenshot_6.png" border="0">

    Play it at Kongregate:

    http://www.kongregate.com/games/keyosjc/killing-moon

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  • Nice one. You've nailed that creepy, unsettling tone quite well with sparing use of music and sound effects.

    Only issue I found is that the context-sensitive icons seemed to be pretty random - it almost always went to the look icon; very seldom would the use/take icon trigger for an object I could pick up. I'd also appreciate a talk icon.

    Overall, quite slick - especially for a jam game. The single-click interface is a nice idea, and the whole thing has this "murder evening" feel to it which I really enjoyed.

    Great references, too: Donnie Darko, The Shining, Clerks :D

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