Razzia - Cinematic platformer

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  • Razzia (working title)

    Follow the development more closely on Twitter! https://twitter.com/Secluded_Game

    Razzia is a cinematic platformer in the style of Abe's Oddysee, Flashback and Blackthorn. I really loved those games as a kid and still do and I've starved for another one for a long time, I decided to start making my own game in that style several months ago and now want to show you how far I've come.

    As the game is a cinematic platformer it is my goal to pay homage to what made those games great but I also want to take the opportunity to fix the things I didn't like about them.

    Fluent, lifelike animations

    Cinematic platformers always had great animation work and as a visual artist first and programmer second I've worked hard on getting the animation up to par with those old games. Every animation is drawn by hand, in my experience tweening reduce the organic quality of traditional animation, so far the main character have a frame count of ~500 total.

    You are dedicated to your actions

    Think before you act! There is no way to cancel actions mid-animation. If you press right, you walk right, if you jump, you jump and you can't redirect yourself mid-air. The reason for this is to ensure that even your most basic actions have consequences.

    Body-language based combat with "wherever-you-want" cover system

    We are used to taking cover at specific points in games (geometry, debris etc.) but not very often are we allowed to take cover everywhere we want. In Razzia I want to replicate the combat system seen in Blackthorn where both you and the enemy can take cover everywhere. The interesting part is how you have to look at your enemies and refer to their bodylanguage to determine whether to shoot, take cover or roll away.

    Gadgets

    Razzia will have several different gadgets for the player to use in combat, to solve puzzle or traverse your environment including a teleporter, bombs and a hacker device to activate or deactivate things.

    Puzzle Platformer

    Cinematic Platformers have always been a very vertical genre so the main character will have the ability to climb and grab ledges but beware! your character is not immortal, fall from too far a height and you will drop to your death. You can expect a wide variety of different puzzles that will force you to utilize all your platformer skills and gadgets.

    I welcome any and all suggestions! I hope you like what you see and if you have the ability to spread the word I'd be very thankful!

    Thank you for checking out [Razzia]!

    // Elias

    Screenshots and GIFs:

    Most of these screenshots are not final, they are merely a representation of color scheme and overall feel of the scene.

    Excuse the speed on this one

  • You certainly seem to have thought this well through! It sounds interesting.

  • Thank you!

    I have a temporary logo for the game for marketing purposes:

  • Looks great, but terrible name in my humble opinion.

  • It's ok I'm currently juggling names back and forth. It's only temporary. Thanks for checking the game out!

  • Looks great. Gives me some nice "flashbacks". I'll be following the development of this for sure... So far so good.

  • Nostalgia...

    Reminds me greatly of Flashback, on the Amiga.

    Continue this way!

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  • Thanks for the nice comments guys <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Here's a youtube video to better demonstrate the gameplay:

    Subscribe to Construct videos now
  • eliasfrost,

    aah flashback. how do i love thee. let me count the ways.

    for inspiration..."you have chosen...wisely."

  • Wow this looks really awesome! Great job so far..

    I'll be following the game's news on twitter..

  • Thank you

    I'm currently implementing a new item: crawling bombs, that can be used to destroy out of reach enemies such as turrets and other tough enemies. Until I'm done with that here's a new image from the cliffs.

  • The crawling bombs are now fully implemented. This is how they work. Though if they hit a wall or ledge it will deactivate and you can pick it up again.

  • You really nailed the animation and "weight" of the character, this looks good.

    I guess BGMs will be reserved for specific moments?

  • "I guess BGMs will be reserved for specific moments?"

    I don't know actually. I'm leaning towards having combat music and when certain things happen like completing objectives, entering certain areas, warn about tough enemies and things like that. But if I found that the environment art and ambience don't carry the atmosphere the way I want I may try and implement background music to complement that.

    Thanks for your comment icugigasoft

  • You really nailed the animation and "weight" of the character, this looks good.

    This exactly. Amazing job with the whole presentation, especially the animation.

    BTW, in your list of influences, you left out the grandaddy <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> :

    http://en.wikipedia.org/wiki/Another_Wo ... eo_game%29

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