Post screenshots of what you're working on!!

From the Asset Store
We present to you “Post Apocalyptic Trailer” – our newest hard hitting, bass rumbling designed movie trailer collection.
  • Do I create the actual animation for both sides or do I just mirror it? I know it's a lot of additional work but....what you guys think?

    They both look great. There's really no need to create a whole other animation. Mirroring works very well here.

    Nice Job!

  • They both look great. There's really no need to create a whole other animation. Mirroring works very well here.

    Nice Job!

    Thank you for your feedback.

    I think I'll mirror then.

  • this one is good

  • >

    > They both look great. There's really no need to create a whole other animation. Mirroring works very well here.

    > Nice Job!

    >

    Thank you for your feedback.

    I think I'll mirror then.

    Another thing to consider is that when you create new animations for both sides, you run the risk of making the animation look drastically different, for example the character you've animated have very different archs and they will not hit the player from the same distance from both sides. Mirroring animations make sure that the character swings the same way and the same distance no matter which way it's facing. So mirroring sprites is not only productive, it also reduce player confusion and make your game more intuitive.

  • >

    > >

    > > They both look great. There's really no need to create a whole other animation. Mirroring works very well here.

    > > Nice Job!

    > >

    >

    > Thank you for your feedback.

    > I think I'll mirror then.

    >

    Another thing to consider is that when you create new animations for both sides, you run the risk of making the animation look drastically different, for example the character you've animated have very different archs and they will not hit the player from the same distance from both sides. Mirroring animations make sure that the character swings the same way and the same distance no matter which way it's facing. So mirroring sprites is not only productive, it also reduce player confusion and make your game more intuitive.

    Good point. Since I'm not focusing in platform, what about top and down animations?

  • Just working on the system before I bother with graphics.

    Learning as I go along, learned HTML and JS last week but everything is in working order as it stands, just about to cluster the Node server and working on a few kinks with Construct 2.

  • >

    >

    > Another thing to consider is that when you create new animations for both sides, you run the risk of making the animation look drastically different, for example the character you've animated have very different archs and they will not hit the player from the same distance from both sides. Mirroring animations make sure that the character swings the same way and the same distance no matter which way it's facing. So mirroring sprites is not only productive, it also reduce player confusion and make your game more intuitive.

    >

    Good point. Since I'm not focusing in platform, what about top and down animations?

    Since you can't really mirror a sprite up and down unless it's a truly top down game (and even then, you would just rotate the sprite instead), you have to draw the top sprite and the down sprite seperately, making sure that the arch for the attack is the same, it's a little bit more work but not too bad. The important thing is that the player can tell that it's the same attack regardless of which direction the sprite is facing.

  • eliasfrost

    Yeah, I was considering in creating attack animations for both sides only but create the walk animations for all sides. I'm still thinking the way to go.

  • Your art is crazy stylized. I love it! I kind of reminds me of those 90's point and click games that I loved. Peeped your teaser video and it definitely has an interesting feel to it. I like the grainy feel to everything too. Definitely sets the mood.

  • Working on a small game (mini GTA) with day and night cycle, driving cars and shooting.

    Logo:

    Day/night:

  • bclikesyou Add to that a compelling story which I won't reveal Thank You. The 90's games are indeed an inspiration and their mood is something I miss in modern games.

  • A little puzzle platformer in progress..

    with soooo much help from the guys at the forums...thankyou for being an awesome bunch..

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Today I changed the Game Over advice text from Black to yellow.

    That's something important to the game's development.

    Link to image because I don't know how to put images on fourms: plus.google.com/+SonicRodriguez ... GkqKVZgf6Y

Jump to:
Active Users
There are 6 visitors browsing this topic (0 users and 6 guests)