Thanks for contributing this Phobos002. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
I modified your last capx to add a velocity dependent blurring effect that makes this look even better in action, and is useable down to 4 samples for slower movement (lower settings blur more, which sacrifices accuracy, but still looks smooth in motion). Here it is:
CAPX: https://www.dropbox.com/s/9j0q36mne5x56 ... .capx?dl=0
Be aware, this is a much hungrier effect GPU-wise (blurring is being applied to each moblur sample individually as a webgl effect).
Still, at 12 samples it's smooth on my HD4000, and it could probably be used in a real game w/ a dedicated GPU. As an incidental effect, it could be used just about anywhere.
Could make the effect cheaper/better looking with a proper directional blur effect, but I'm not aware of one for C2. Also, could probably batch moblur sprites on their own layer(s) for considerably cheaper blurring at high samples, but that would require a separate layer for each set of sprites (not un-doable, but a PITA to be sure).