Kanye Kiddo Menu Test

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A well commented template with list menus and shops to use in your top-down RPGs or metroidvania games!
  • Hi <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> -sorry for the english.

    I'm doing a PC platform style game called Kanye Kiddo.

    Today I finished the game menu. I think it looks interesting and have no bugs.. but I don't have access to other machines, so I can't really know how the game works on other pcs.

    And that's why I'm here ^^

    So.. can you guys test it? if you find any bug, please, let me know <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    I left a fps marker in the main menu and settings layouts too. The menu run smoothly?

    Thank you very much.

    Browser version just for a quick view: https://db.tt/bIwAOdlD

    Downloadable Node-Webkit version: https://www.dropbox.com/sh/teq5qnl8ydlx ... r27MuUxlOa

  • relly nice GUI congraxt

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  • Awesome main menu and run at 60 fps on my laptop.

    Do you have a video of the game?

  • Mac OS 10 - Chrome was fine, but Safari (WebGL is off by default) the settings menu isn't hiding the white text to the right (the settings text). I can see 1280x800 and English and the volume slider all at the same time.

    You should be able to simulate this in C2 preview my disabling WebGL.

  • ffman22

    Thanks ^^

    Awesome main menu and run at 60 fps on my laptop.

    Do you have a video of the game?

    Thanks for the information ^^

    Not yet

    But I'll be releasing a demo for my greenlight campaign in +/- a month and half.

    Mac OS 10 - Chrome was fine, but Safari (WebGL is off by default) the settings menu isn't hiding the white text to the right (the settings text). I can see 1280x800 and English and the volume slider all at the same time.

    You should be able to simulate this in C2 preview my disabling WebGL.

    Thank you very much

    Yup, I am aware of this problem... it happens when the webgl is off. It's a bug caused by "LiteTween" plugin.

    I will try to find a workaround.

    But I'm not worried about it... I'll export my game with node-webkit, so WebGL incompatible browsers will not bother.

    And if a pc isn't webgl compatible, probably it will not run the game properly anyway... something like 30fps dropping.

    Again, sorry for the english.

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