Holy shit your isometric Z-Ordering is on point!
Freaking out because I wanted to do something like this. Not an intuitive and highly accessible co-op puzzle platformer mind you, but a pixel-art based multiplayer game in the isometric perspective nonetheless.
If it isn't too much to ask, could I trouble you for a short conversation on how you learned to do that? Making the z-ordering so good I mean. I've exhausted my research on the topic and have pretty much given up hope.