May 15 update.
Playing around with Q3D, everything seems to be working fine, but been struggling with level editing. I've decided to go back to 2D isometric, as any type of level editing with lots of small props and items placed all over the map at various height and sizes is too tedious to work with, since C2 doesn't support any 3D viewport. All of the benefits of Q3D, doesn't add upp when it comes to editing levels. As I can't get a clear view of what I'm doing, as the visual representation in the editor is lacking.
Hopefully at some point C3 will open up possibilities for plugin developers to make a proper viewport..... so ...
What to do?.
The main reason i tried Q3D was memory issues for mobile, as i wanted a lot of props, characters, animations, and sprites on the map, which was hard to accomplish given that I was aiming to use less than 100Mb memory. Currently my game was using about 50mb, and that's only with 1 character, and maybe a forth of all the sprites I wanted to use. So what's my next option?
* Lowering resultion. Instead of using highly detailed sprites, rendering the game at a resolution of 1280x720, i could save a lot of memory by lowering the sprite resolution. So looking for some feedback here? Should I go for really low pixel art 320x180 or 640x360? Check mockup image below to get an idea.
640x360 would use about a fourth of the memory, so that should be fine.
320x180 would be really pixelled but i would have even more memory budget to play with, for assets, animations, etc etc...
Should I aim for 640 or 320? what do you guys think? what would look better?