Hi, I've just tried exporting my game, which makes use of a few custom plugins I've written (well, one behaviour and one plugin, to be precise).
The game works great in local preview mode but, when trying to use a feature in the exported HTML5 game that triggers an action in the plugin, Firebug throws a TypeError: c.bj is undefined.
This would seem to meet the exact description given at construct.net/en of :
"Game works in preview but not after exporting
This is usually caused by broken third-party plugins and behaviors which do not work with the minifier. The error message will probably include random characters like P.wf is undefined. You should report the problem to the plugin or behavior developer."
So, I *am* the plugin developer... what sort of issues should I be looking for in my plugin that would upset the minifier?