This has been partially completed.
Websocket connection is made.
Websocket messages are sent in response to key input.
Websocket messages are received from the server.
Simple movement of a sprite occurs in response to the message input.
I still have very little experience with Capture 2 at this point, but this is an initial proof of concept. However, what I've learned to do so far, simply using the normal game development tool, seems kind of weak. I'm still looking for a better way to grab relevant event data and use it to trigger actions on the receiving end.
Maybe I just need more experience using the tool to build Event Sheets; but at this point I'm wondering if using the JavaScript SDK is a better route to take.
Life is hard when you're a beginner, as I am with Construct 2. Programming this in JavaScript would have been a lot easier for me so far with much better results. But I don't want to make the judgment so quickly, while I'm just a newbie.
Any opinions?