Hello! Who can set an example as to use WebStorage, for saving levels? Or can eat other method as it to make?
It's difficult to save an entire level to WebStorage - I'd suggest just saving the level number they're reached, or stage, checkpoint, etc.
Ashley, It's only difficult or it's impossible? I mean it because I'll probably make a game that need to save entire levels, like if you play minecraft and save your game, exactly.
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I'd say he meant difficult. You have to explicitly specify all the info you want to save.
Here is one idea:
http://dl.dropbox.com/u/5426011/examples13/save_load.capx
I use the dictionary object to store the named values for each object. I then insert dictionary.AsJSON into the array for each object. The array now is a snapshot of what I want to save. It is then trivial to save to webstorage with the action:
webstorage: set local key "game_save" to Array.AsJSON