Hey guys, I have a question regarding multiplayer.
So basically, the game would be a shooter from birds eye view (like the rain shooter demo).
Would it be possible to add walls to such a game and use construct's built in Multiplayer plugin?
I've heard that with platformer's the solid platforms interfere with the lag prediction feature (interpolation or whatever it's called).
Would walls in this game also interfere with C2's lag prediction features? Thanks.