Hi! I've been testing out different ways to do wall sliding, but am running into an issue where an object with the Platform behavior will slide up a moving solid object from the right, but slide down when moving to the left. Couldn't find any other results searching for it, so here goes.
The project is using the default platformer tutorial project as an example.
Here's the entire event sheet:
And here's what happens in-game:
When the solid object is moving left, it pushes the player downward. But when the solid is moving right, it pushes the player upward. I'd like to get it to behave as it normally does on a static solid object (the normal vector y +45).