Using RPG Maker VX Ace tilesetswith Construct 2 Tilemaps

0 favourites
  • 2 posts
From the Asset Store
With this template you will learn how to use the GooglePlay Games native plugin
  • Hello, I own RPG Maker VX Ace along with some of the DLC resource packs and am trying to use the tilesets in Construct 2's Tile maps. The problem I am running into with these sets is that in Construct 2, I am unable to make, for example, a stoney area in the grass that is larger than 4 tiles, 4 corners, at a time. In RPG Maker VX Ace, it somehow draws over tiles to connect them.

    I don't know if what I'm saying makes sense, I can't post the tileset I paid for for copyright reasons so I'm posting an image of a free tileset found on vxresource.wordpress.com/category/resources/tilesets so thaty you can take a look at what I am talking about. They are all 32 x 32 sized tiles.

    Is there anyway to make Construct 2's Tile maps to function similarly to how they do in RPG Maker VX Ace?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I don't understand at all. What do you mean by "connect them"? If you use that tilemap in C2 it should work just fine.

    edit: oh I think you mean auto-tilemapping? C2 doesn't have that so you have to draw the right tiles yourself. You can also use Tiled (C2 can import Tiled files just fine) and Tiled does have an auto-mapping option, but you have to set the rules for it manually and it can be somewhat of a pain.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)