I'm trying to implement a function that uses the object created in the event before the function is called
ie.
On Function "Enemy Setup"
<do enemy setup things; set variables, size, etc.>
Every Tick
Create Object Enemy
Call "Enemy Setup"
I think it has to do with parameters, but even reading the manual over and over I can't seem to figure out if it's possible.
Can anyone shed some light on this?
Thanks!