UID not picked

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2D fighting template based in the game that defined the fighting games genre.
  • Because the sprites are overlapping in the wrong order I need to select each one of them.

    This test does not work. The sprites are unaffected...

    <img src="http://i1294.photobucket.com/albums/b603/oliverschoening/scirra_UID_zpsbb0183f5.png" border="0" />

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  • Schoening - I think it has to do with this:

    construct.net/en

    Essentially, newly created instances cannot be picked until the next top-level event. You could put your sorting loops in a function, and beneath the action "Move to bottom of layer", add "Wait (0)" and then a call to the function - that would probably fix it. Can't test it right now, unfortunately...

    edit/ If you're trying to adjust z-order, could you not just build the tiles from the top down? That should create them in the proper order. Or maybe I'm completely misunderstanding...

  • Cheers, Ill try that out in the morning.

    I might be able to reverse it.

    It's going to get information from my Server. And i don't want the server grid to be "mirrored".

    At the start of the layout the server sends the entire 2D grid to the player.

    I think I can solve this by sending the 2D grid in reverse. That way it would be spawned in the right overlap order.

    Assuming the UID value is set at that point

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