If characters with the platform behaviour land right at the edge of a solid or jumpthru platform they'll slide off it and fall to whatever's down further below. They'll touch the platform just long enough to trigger the IsOnFloor mechanism, which means they'll immediately start falling again but with the landing animation playing. This kinda ruins the feel of my game and I need to fix it somehow. I'm already using very very high values for acceleration and deceleration, 10000000000 or something like that, but it's not enough. Any ideas what to do?
Sorry about cross-posting and stuff but I really need to find out if I have to write my own platform collision system and the Beginner's Forum doesn't seem to get much traffic so...