For some reason I read before somewhere that using the Physics was better than the bullet behavior. If it is better to use the bullet behavior then I could switch over to that.
But two other problems arise:
1- With high speeds, the ball sometimes just ignores all collisions and goes through solids, anyway to counter this?
2- How can I change the direction of the bounce depending on the collision location between the paddle and the ball? I tried doing Set Angle of Motion to "Ball.X - Paddle.X / Paddle.Width" and it didn't quite work at all. Any idea how to make it that the left third of the paddle sends the ball slightly to the left, the right third of the paddle sends the ball slightly to the right and the middle third of the paddle deflects the ball 90 degrees?
3- One last question but may seem random (but it isn't), I am trying to use a bullet behavior on an object that acts as a projectile. When that projectile gets a target (let's say a prick), I set its angle of motion to (projectile.x, projectile.y, target.x, target.y) and have the Bullet Behavior property speed set to 400 (no change of angle as angle of motion). But the projectile doesn't rotate to face its target. I tried to use Rotate towards Position and it isn't working, any other solution for this?
Thank you very much for your time and efforts!