Turret eye....?

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From the Asset Store
Fully animated four directional eye monster game asset
  • Is there any way at all to specify what part of a sprite is used for the turret "eye"? I can't find any information about it anywhere in documentation. I comprehend how the turret works, but for some reason there's no "image point looks at" or anything like that.

    IE: When I'm looking at a dog, and the dog moves, I move my eyes to look at the dog.

    In my game, this is all fine and good, but there doesn't seem to be a way to specify which side of the sprite is foremost for "looking" at another sprite. In other words, imagine me and the dog again, but when the dog moves, my "eyes" might be my shoulder and I'm turning for my shoulder to face the dog instead of my face itself.

  • Give the rotating part of the turrent the behavior, pin or place or container the rest to the position of the rotating part, adjust z order.

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  • Okay thanks. I figured out the barrel should point right in the image editor now.

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