Transparent animations vs faux transparencies?

0 favourites
  • 3 posts
From the Asset Store
3 pixel charaters with over 8 animations each + animations with a gun
  • Is there a difference in performance using an animation with the transparency set to 60 over a sprite vs an animation that appears to have a transparent object in it. Like water flowing over rocks...? I searched around but only found references to sprites using too much transparent areas.

    Thanks

  • As I understand it, 100% opaque pixels are the fastest to render, fully transparent the second-fastest, and semi transparent third fastest. I don't think it matters whether the sprite's opacity is set to 60% or if the pixels contained in the image itself are 60% opaque, I think they will both render at the same speed. However, having an image where the actual pixels are rendered fully opaque but there appears to be a transparent object rendered in the image itself will be faster.

    It also results in the video card having to draw less pixels, which is especially a help on mobile.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thank you Arima!

    "having an image where the actual pixels are rendered fully opaque but there appears to be a transparent object rendered in the image itself will be faster."

    exactly the info I was looking for :)

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)