Howdy C2 community - I'm pretty new to this so excuse my lack of correct lingo and rudimentary manner of explaining my request - I am trying to keep it simple without using terminology that may be misleading.
What I am looking for is an example capx. and brief explanation of the "how" it works - I am working through the C2 manual, tutorials and examples (which are awesome) at the same time to educate myself but am getting a little stuck on this point (example below) which is distracting me from progress.
Scenario 1 - which works 100%:
Send a sprite (a seed) from a start location (x1, y1) to a destination location (x2, y2) and mark destination with a "marker" sprite (a hole).
On arrival at destination that seed turns into a flower if it reaches its own hole.
I can mark multiple destinations and keep each seed tracked to its own hole (so seed 1 = hole 1, seed 2 = hole 2 and so on by using UID's) .
Rule: seed 1 cannot go into hole 2 and so forth.
Scenario 2 - where I have an issue
When a seed is on its way to its hole a kite (sprite) may block its path.
On collision with the kite the seed bounces off the kite.
The seed shrivels up and disappears after a short "wait" period. ===> all works up to this point
When the the seed disappears it's hole should fill up with sand.
What happens is that all holes on the screen fill up with sand : /
I would have thought that the same logic I use to track the seed to its hole would hold but it does not.
Any suggestions?
If a capx is required I will upload if needed.
Thanks in advance!