Ashley
i did a test to see if the values for Touch.X, Touch.Y are at least being registered
the set up:
global variable = someTouchedX
global variable = someTouchedY
touch -> on touch start --> someTouchedX (Touch.X)
someTouchedY (Touch.Y)
textX = someTouchedX
textY = someTouchedY
** the touch values from Touch.X and Touch.Y do register however the values do not translate (immediately)
what i've noticed is that the Touch.X and Touch.Y do not register until there is a second touch
(i.e. 1st touch sprite moves in this case upward toward the top of the screen a 2nd touch is entered and the Touch.x and Touch.Y coordinates register and the sprite moves according to -> set angle to (Touch.X, Touch.Y) )
+ not sure if this is a bug in r62 or a matter of "programming"