A simple way would be to adjust their collision polygons - make them smaller than the actual sprites so there's less chance of overlapping touches.
If that's no good (maybe you need precise collision polygons), a slightly more complicated way would be to give each sprite a child object that is the one that's actually touched, and make that smaller. Be sure to pair them up in containers to make it easy to reference the parent sprites.
A third option is to use different animations or frames - one with a smaller collision polygon, and the other with the full-sized one used for collisions.