touch scroll/zoom map

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All popular touch mechanics - scrolling, zooming, swiping
  • > can you upload ur sample capx ? if you don't mind

    >

    [attachment=1:20ok5h6u][/attachment:20ok5h6u]

    can u help me put a limit in zooming out? here's the sample capx in construct that i modify.

  • >

    > > can you upload ur sample capx ? if you don't mind

    > >

    > [attachment=2:22z0wn49][/attachment:22z0wn49]

    >

    can u help me put a limit in zooming out? here's the sample capx in construct that i modify.

    [attachment=0:22z0wn49][/attachment:22z0wn49]

  • There is a link to a CAPX in the 2nd comment

  • , emoaeden How can set 1.0 scale zoom out and zoom in until 4.0? i mean when it starts scale is 1.0 then cannot be zoom out but when it zoom in when it zoom out it goes back to 1.0 scale?

  • so did anyone have a working .caps file of zoom in/out using mobile touch ....

    if so please send me the file as I have tried all the possibilities but still didn't for success ....

  • I don't understand what it means for the layer to move out of the layer..

    maximum and minimum shouldn't be that hard to set by adding conditions

    to the touchzoom>=0 event.

    -system compare two values : InitialScale * (TouchCurrentDistance / TouchStartDistance) <= MaximumScale (you have to set this number yourself)

    -system compare two values : InitialScale * (TouchCurrentDistance / TouchStartDistance) <= MinimumScale (you have to set this number yourself as well)

    If we use the above code then too how to calculate touchcurrentdistance & touchstartdistance ???

    Could anyone put some light on this ?

  • > I don't understand what it means for the layer to move out of the layer..

    >

    > maximum and minimum shouldn't be that hard to set by adding conditions

    > to the touchzoom>=0 event.

    > -system compare two values : InitialScale * (TouchCurrentDistance / TouchStartDistance) <= MaximumScale (you have to set this number yourself)

    > -system compare two values : InitialScale * (TouchCurrentDistance / TouchStartDistance) <= MinimumScale (you have to set this number yourself as well)

    >

    If we use the above code then too how to calculate touchcurrentdistance & touchstartdistance ???

    Could anyone put some light on this ?

    The code I provided was/is based on the zoom example shipped with C2..

    Open the new project dialog and put zoom in the searchbox, you'll find it..

  • Thanks for help me out .

    But isn't their any simpler way to achieve this effect ?

  • Thanks for help me out .

    But isn't their any simpler way to achieve this effect ?

    I think achieving it with 11 events is pretty good..

    What part if it do you think should be simplified?

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  • LittleStain I got my problem solved with the zoom template from construct2 example scene .....

    The zooming works fine . But as we zoom out everything properly scale but when I zoom in the scale even goes beyond the original size of the screen i.e. its get even smaller then the actual size of the screen ....

    So how can I stop the zoom in to the actual size of the screen ..... so that player can't zoom in beyond the actual size of the screen .....

    Hope I have explained the problem well ......

  • You could add a condition to the zoom event..

    system compare two values layout.scale < 1

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