Hi guys, I'm currently working on a menu system for an experimental tower defense game similar to Radiant Defense (the menu is an exact rip-off, I know, but I'm just using it as a base) and I'm using the On Tap Object condition.
My problem is, since I'm just moving my buttons on-and-off the screen (on a non-scrolling layer), the 6th button on the top menu happened to be perfectly aligned with the Cancel (3rd) button on the 4th menu, which causes the button to "seemingly" not do anything -- while in fact, it is actually moving to the 4th menu and quickly touching the Cancel button so the 1st menu is re-shown (it all happens so fast it can't be seen) -- the proof I know the 6th button works is because if I move it elsewhere it shows the 4th menu just fine. I know I'm only performing the Tap Gesture once since I'm keeping the left mouse button clicked when I touch the button.
My question is, is there a way to prevent the On Tap Object condition from executing multiple times? I'm halfway tempted to just use one big menu screen where the buttons will never stack over each other, but that seems like a bad workaround.