Touch control buttons

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Supports keyboard, mouse and gamepads. Supports several gamepads at once.
  • Como puedo crear botones de control t�ctiles?

    Me las arregl� para crear los botones para mover al jugador, pero el jugador progresa, y los botones se quedan atr�s, ya que no siguen la c�mara. �C�mo puedo hacer que los botones est�n bloqueados, o seguir el reproductor y c�mara?

  • English translation of amariscal's question:

    How can I make tactile buttons?

    I figured out a way to make buttons that move the player, but as the player moves, the buttons stay back without following the screen. How can I make the buttons remain locked in place or follow the viewport?

    Now my reply to him in Spanish (don't worry, I'll translate):

    Buenas, Ese problema es com?n entre la gente nueva de Construct 2. Usualmente lo que se hace es que creas un 'layer' nuevo espec?ficamente para los controles de la interfaz (puedes cambiarle el nombre a 'UI' o 'Controles', como quieras). Al tener dicho layer seleccionado, en su columna de propiedades le cambias el parallax a 0. Esto hace que el layer no se mueva y tus botones siempre estar?n disponibles.

    Suerte!

    English translation:

    Good day, amariscal. This is a common problem among Construct 2 newbies. What you usually do is create a new layer specifically for the interface controllers (you can even rename it to 'UI' or 'Controllers', if you want). By having said layer selected, check its properties' column and change its parallax to 0. This makes the layer remain static and the buttons will always be available.

    Good luck!

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  • Thanks!! :)

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