Let us say that the object/goal of my game is to make a sprite jump into another sprite at a certain location as many times as possible to increase their score and if the player/person taps the screen at the wrong time to make the sprite/player jump, then he will miss the certain location on the other sprite and miss overlapping/colliding with it. And let us also say that there is a sprite attached to the sprite that the player sprite should be jumping into. How could I make it so that if the player sprite misses jumping into the certain sprite attached to the other sprite in the air, then the game would restart on that layout? Would someone mind posting a capx file/example illustrating how to do this with comments?