Is there any way at all to remove collision polygons from some tiles while retaining it in others? I find it difficult to work with "obstacle" blocks, seeing as it takes forever to draw a map to begin with, much less going tile per tile covering it with the proper collision box. I'm sure it could be easily accomplished by using another tilemap object, making one with and the other without collisions, but it seem inefficient...
Also I'm sure this has been asked before, but was hoping maybe it was solved by now, or maybe even if there's an update for tilemap object coming soon that would allow for it?