Not sure of the actual answer, but the blog on Tilemaps (https://www.scirra.com/blog/ashley/3/tech-blog-tilemap-tidbits) does mention all the optimise techniques, one of which is repeated blocks. The thing is, it doesn't mention whether this takes place on a Layer by Layer process, or just for an individual Tilemap Layer. Ashley would know and may answer, if he has a spare moment
Either way, it should be easy to quickly mock-up a prototype and check in debug? Might give you some useful info back.
Start with one Layer with the Tilemap, debug, then add another Layer with identical Tilemap image, debug. Rinse and repeat as required.