Ay bois, this time i want to make an effect, that are in quite a lot of mobile games. It's to set the text to scale with an value.
Like: Some games, when you finish a round, you'll earn coins and in the UI will show, amount of coins: XXX
So, that amount will increase the text that is the current money of the player;
like: If they play his first round and earn 300 gold, then, will be: The actual money: 0, the money earned on the round: 300. So, the current money of the play will increase 0 to 300 not instantly but, going from 1 to 1. Like, 0, 1, 2, 3, but, with the speed scaling to the amount of coins ( like, if he earned less coins, the speed while increasing will be slower than if he got 1000 coins ).
So, my objective is to do exactly what i said in the example, increase the money scaling with the money gattered in the current round, with scaling speed ( a lot of coins earned = more speed than less coins earned )
Below are an link for a video, and, if you see the XP, he will increase to the amount of XP earned and, with scalable speed.
So, please, if you know how to solve it, tell me!
Link: youtu.be/xgOBnwkE6lc