I'm trying make a terraria like world procedural generation in construct 2
But when i try to do it, the game lages because there are too many objects in the layout
And in construct 2 there is no Advanced Random
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You use a tilemap to do the terrain so that it doesn't lag.
You have to implement perlin noise with events with C2, or there may be a plugin.
Anyways after that here is one possible way:
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Or use the forum search. There have been many solutions over the years for that.