I'm trying to do some simple enemy Ai, and I want each enemy sprite to have a "Target" which is the nearest sprite that it should follow.
But I'm having some problems figuring out how to decide each enemies nearest target.
Basically I just want to know what enemy is nearest to another enemy, taking walls into account.
I've included a really stupid example of what I want, and that shows that my idea of how to do it doesn't work hehe.
Thanks for any help!