Player sync XY of the players who are on the same map? (Variable)
And not receive data from players of other maps.
Player
PlayerA -Map 01
PlayerB-MAP02
PlayerC-map03
PlayerD-Map01
PlayerE-Map01
HOST
Sync
PlayerA-PlayerB-PlayerE
Develop games in your browser. Powerful, performant & highly capable.
If you enabled/use synced variables they will always be transmitting.
You could achieve this using manually sending the peerstates when desired/required.