Hmm I am trying to set the variable over two different layouts... could this be the problem?
For example, Player 1 (the host) sets his player card value as 6. Next, Player 1 card value then is stored in a global variable, Player1Card. He then broadcast the message over to his peers (which are all on different layouts). The peers do not receive the value but a NaN value instead. (I did some research on what NaN stands for and it stands for Not A Number) SO the peers are not receiving a number value. I'm thinking maybe because they are on different layouts that the action is not being signaled to the rest of the peers. Also using the broadcast message action needs a string, no?