To be honest, I'm not sure how I can disable the ScrollTo behavior once it's made active (only reference to the behavior on the event sheet is the Shake action), though I know how to deactivate scrolling if ScrollTo is placed on an invisible "camera" pinned to the player (though in this case I merely destroy the cam).
That's what I did on my current project, actually. Once the player's X coordinate is equal or bigger than <value>, I destroyed the camera and placed a solid object at the edge of the screen so the player cannot scroll out of the boundary. The only unforeseen problem was that I also have another condition, wherein the player moves -100 pixels if hit by an enemy, and now the player can go through that barrier if hit by the single enemy roaming the smaller area.