How do I stop enemies from overlapping each other?
dropbox.com/s/wt4bfdck1it87ja/Alpha_BHT.capx
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I'm also looking for solution.
Just a quick idea.
NonOverlappingPathSolidEnemy.capx
Rather than placing the Path Finding directly on the enemy, use an invisible object to have the enemy follow. The enemy, however, has 8Direction and Solid, so they don't overlap. Needs some refinement.
I want the enemies to move independently, so if some of enemies aren't chasing the player they can move towards back to their location.
Make them 1:1. I just quickly did many:1.