Hey guys! I am currently working on a game were you have food and water, you lost 10 every second, these are Global Variables. I also have a random event system- every 10-30 seconds, a random event will occur. unfortunatley, you still lose food and water while the event happens (Like getting involved in a battle), so once you finish battling someone, you have 200 food but when the battle started you had 600. Any help? Thanks!