Yeah this is still not working, I'm trying 2 animations for the characters "Default" and "Jump". Default has 5 frames and the jump is 1 frame. I already had all the frames with the same origin point. Am i supposed to be setting the animations origin point when i change the animation on jump. Appears the animation changing to jump is fine, just when he is on the platform running he either starts sliding backwards quickly or fly's way ahead to a random point. That manual reference just showed me how to set or create image points which I've found to be useful for spawning objects from that point but not sure how it applies to animations and doesnt speak of it in the link?