Hi all,
Could any member help me squash my jumping Kangaroo ?.
I have tried MIU3's example(EnemieJumpKillSpawn) but is does not work in my game, as it sometimes deletes the enemy without the player jumping, could be my player.
The Kangaroo's jump from a tree onto a platform, if my player jumps on them they are destroyed. I have it working, but as I hit "SHIFT" the Kangaroo's are destroyed if I touch them jumping up, but if I don't touch them jumping up when hit from above by my players feet they are destroyed.
I want to stop them being destroyed as my player jumps up and accidentally touches them.
I hope this makes sense. An example would be great.
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Answered my own Question:
PLAYER| is overlapping Enemy|
SYSTEM| platform is falling | Enemy Destroy