I want to do a point'n'touch adventure game for Android/iOS and I draw in vector graphics at first so I can scale to any size, but will need to use pngs in C2.
My question is, what resolution should I work in, and what size my objects should be to allow some nice zoom in and out when pinching without pixellation?
Examples:
<img src="https://dl.dropboxusercontent.com/u/61894646/indoor%20try.PNG" border="0" /><img src="https://dl.dropboxusercontent.com/u/61894646/cavegold02.PNG" border="0" />