Sprite Sheet Help (Solved)

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  • I was wondering if someone can help me with my sprite sheet problem. Since my sprites are not typical size (32x32,64x64,128x128...) I need to rely on a couple sprite sheets filled with my art in order to save space. The game is HD, so every little bit helps. I found other ways to save space, but the art is the bulk of it.

    After some reading, I got the impression that C2 creates sprite sheets on export, and I can see that it has done that for animated sprites, but not for all my other sprites. Is that an error? Is there a plugin that can assemble sprite sheets for all sprites in C2 on export?

    I also tried importing my own sprite sheets into C2, but I haven't found a way to use a portion of the image as a sprite object in my game without C2 cutting up the image. I tried importing the sprite sheet as a tiled background and resizing the border block over the needed sprite, but I can't seem to set the origin point in a tiled background, which results in only having access to the upper left sprite (without exposing the rest of the sprite sheet).

    Is there an effective way I can work around C2 cutting up my sprite sheets?

  • Chop up the sprite sheet outside of C2 and import them as separate images on one animation? Or did you want to avoid doing that?

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  • Chop up the sprite sheet outside of C2 and import them as separate images on one animation? Or did you want to avoid doing that?

    That's sounds like a great idea. Would I do that through "properties?" I'm going to test that out now. Thank you for the suggestion!

  • Excellent!

    Such a simple solution, I feel silly for not thinking of it. Good thing plinkie was around! :)

    Recap: Add sprites to animation frames, set animation animation speed to 0, and change the "initial frame" to the needed sprite. C2 will then create a sprite sheet for you.

    Thank you, plinkie!

  • Np <img src="smileys/smiley20.gif" border="0" align="middle" />

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