So. I want to do is this:
1. Click on a sprite, this sprite spawns a copy of this sprite (turret) to the mouse
2. Then, based on a grid, I can drop this spawned version anywhere on the grid
3. Continue doing that for as much as you can afford
Everything is working fine except that the game crashes
When I used the debugger, I saw that each turret set increases the object count exponentially.
For example, say I start with 10 objects, next turret I place, there's 11, then 13, then 16, then 21, then 42, then 84, then 168, then etc............and it grows until somehow it reaches like 8000 objects after placing only 10 turrets.
I don't see where in the code could cause this problem O.o