I'm trying to do an edge grab with collision checks that sets a players position and disables the platform behavior when the player hits the edge sprite. I am able to have the player sprite stick to the edge sprite on collision, no problem. But say that the player is on an edge sprite, then I make my character jump and land on the edge sprite again, it shoots the player sprite down instead of jumping up like it should if I hit the up arrow again. If it sounds confusing, I apologize. I'll post the capx of a basic example that I created for the forum with the issue I am running into.
All you have to do is hit the up arrow a couple of times while the player is under an edge sprite to replicate the issue.