Thank you for letting me to know about that, but in my case it seems that it won't work, because it must disable the physics force to keep the player pushed against wall (this bug allows player to "fly" if he jumps and runs to wall, and its not what i want).
When i tried this method, sometimes it would somehow bounce from the wall and disable that arrow key so player is not able to walk anymore at all to that direction. So i think i need to figure out some other method.
I wonder if there is some technical reason why i cannot invert that specific event?