[SOLVED0] How do I Setting for Purchase variable

0 favourites
  • 7 posts
From the Asset Store
Easily store, modify, read and manipulate colors with Color Variables!
  • pls check my purchasing system if it is wrong

    image

  • So far from what I observed, it seems there are few errors and confusion here....

    1. If RandomAdvt is equal/more than 5 you are making it 0

    When player dies and if its not the 5th time, RandomAdvt will be 6

    That means it will go back to 0

    And when the 5th life ends, it will add 1 to RandomAdvt

    Error Result = RandomAdvt will always be 0 or 1

    Possible solution = Remove Else

    2. You have given 2 impossible conditions :

    RandomAdvt =1 and RandomAdvt =4

    Error Result = Not possible

    Possible Solution = Put "or" in the middle

    3. I find no reason to make RandomAdvt set to 6 on different places

    Cause it will eventually become 0

  • So far from what I observed, it seems there are few errors and confusion here....

    1. If RandomAdvt is equal/more than 5 you are making it 0

    When player dies and if its not the 5th time, RandomAdvt will be 6

    That means it will go back to 0

    And when the 5th life ends, it will add 1 to RandomAdvt

    Error Result = RandomAdvt will always be 0 or 1

    Possible solution = Remove Else

    2. You have given 2 impossible conditions :

    RandomAdvt =1 and RandomAdvt =4

    Error Result = Not possible

    Possible Solution = Put "or" in the middle

    3. I find no reason to make RandomAdvt set to 6 on different places

    Cause it will eventually become 0

    oh yes I was just forget to set or condition between both

    secondly I have also try

    when die =5

    trigger once then choose(0,1,2,3,4,5) to RandomAdvt

    Else set RandomAdvt to 6

    But first I am going to try putting or between then

    if any problem comes

    I'll come here

    Purpose of RandomAdvt = 6 is

    when video finished another video comes again and then again so on

  • I put or in both condition and removed else

    but still advt is not showing

    only banner is showing which i have set on the startup

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Whenever you are starting your layout, RandomAdvt is set to be equal to 6.

    In the very next event, it is set to be equal to 0.

    On start of layout will execute every time you execute/start your layout.

    So a "Go to layout" and a "Restart layout" will execute this loop and skip the whole part that checks if RandomAdvt value is between 1 and 5, because it simply never is.

  • I have put a text in the layout to watch

    how my die and which RandomAdvt no is trigger

    that is working fine

    startup RandomAdvt= 6

    on each die

    die is adding 1

    when die become 5, then RandomAdvt become = 1 and here i have put a restart button

    interstitial should come here but nothing happen

    i tap restart die become 1 and RandomAdvt = 6 again

    <instead of adding 1 to each die i am doing choose(0,1,2,3,4,5) to RandomAdvt >

  • I have removed last three event 154,155,156

    Now advts are showing perfectly

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)