I'm new to using Physics behavior, but am I doing something wrong?
Right click: fire a ball with the physics behavior
Left click: fire a ball with the bullet behavior
and compare...bullet bounces more accurate than physics?
https://www.dropbox.com/s/vqw3qdu7qlgje ... .capx?dl=0
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figured it out.. physics uses torque or spinning in order to do the angle correctly... wonder if there's a way around this other than pinning something to the physics ball?