Hey guys i need some help here, i'm making a small puzzle game, it all works nice but i think it uses way too much ressources...
up to 22% of my i5-3570k CPU, i doubt it's normal for such a small game.
It seems that it's caused by all the "for each" events
these simple 2 events below use like 5% :
there are alot of these 2 sprites in each level, if i don't use the "for each" event they don't act separately :/
i searched on the forums/tuts couldn't find anything to replace that...any ideas ? :/